

Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet If you're interested in making power armor helmets invisible, just comment/delete the following line from \Mods\CombatRealism\Defs\ThingDefs\Apparel_Hats.xml:.This thread is now locked and has been recreated here: If not, you may experience strange behaviors in your games or they might even become corrupted(i.e. Make sure you always exit the game and reenter it after going into the Mods menu, even if you did not do any changes.Please report any errors related to loadouts or other CR-related misbehavior IN THAT THREAD (also search for Skullywag's Github link for CR bug reporting!). The Combat Realism mod is at its last version (1.6.5) before NoImageAvailable ceased development for it.If you find any errors/bugs related to any mod, please check that mod's thread and this thread for previous occurrences! If the issue is not known make sure you write a reply/PM to inform that mod's author about it!.I did test them just now and everything SHOULD work fine - no "NULL" pawn errors, automatic turrets working, no "TraverseParms" errors, pawns not getting stuck while cleaning.
Ccl vanilla tweaks rimworld .dll#
dll file from the "\\Assemblies\" folder with the one from "\\ORIGINAL DLL\".

All credits go to the mods' respective authors! I have decided to post the list of mods I am currently playing with to enhance the vanilla experience of Rimworld.
